December 17, 2016 at 1:28 pm by matt
July 21, 2016 at 2:32 pm by matt
Hi everyone! It's time for a long overdue status update on the project.
Unfortunately, with only a couple of weeks left in 2016, it's obvious that the game isn't going to be done this year. I wasn't able to work on the game as much as I had hoped over the last six months for a variety of reasons. Between moving, contract work and some health issues, it's been hard to find extra time.
The good news is that things are mostly back to normal (though I'm likely having some minor surgery in January). The project is very much alive!
I've been working on porting Luisa into GameMaker Studio 2, which is going to make the process of adding content simpler, faster and will greatly improve performance. Luisa should be able to run very well on some very weak machines (but Windows XP will no longer be supported, unfortunately).
Having a better map-building utility is going to be huge. The main gameplay focus in Luisa has always been on exploration, and GMS2 is going to allow me to build a bigger world faster.
That's all for now. I hope everyone has a great holiday! More updates are coming very soon! (For real this time...)
December 9, 2015 at 3:43 pm by matt
Sorry for the lack of info lately! I've been working hard on Luisa, and it can be difficult to break away for long enough to do a proper update.
I ended up rewriting the entire blog system on the website. I was getting annoyed with WordPress and figured nothing would be faster than my own custom code. I'm planning on migrating to a new hosting provider as well – there's been too much downtime lately.
You might notice some new art scattered around the website, and I should have a little new Luisa content to show off soon. But in the mean time, here are a few screenshots.
Thanks again to everyone who has been showing interest in Luisa and helping spread the word on social media!
Very early in the morning on Saturday, December 5th I officially launched the Luisa Greenlight Campaign
. Then came many hours of nervousness.
But here we are, 5 days later and I'm still alive. The campaign has been very successful and we're in the top 50 on Greenlight (out of around 2000 projects). I can't thank everyone enough for the support. It's been great!
So what's next? I really want to focus on improving the overall gameplay and getting more videos uploaded. The game already has a good 'feel' while playing it, but I think there is room for improvement. I want the combat and platforming to be very fun, so I plan on tweaking the controls and adding more complexity to monster AI in the near future.
That's all for now. If you haven't already, please head over to the Steam community site and vote for us on Greenlight
. Thanks again!
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